Dispatches From the Edge: Invoking “Next”

written by Tyler Keating

As the 1.10 release nears completion, I thought I’d better start writing about some of the many improvements now, lest the final release blog post would take me two days to write.  A lot of the changes, including today’s topic, were the result of working on big feature additions and discovering that more support was needed closer to the core.  Which brings me to the topic of this post:  SC.RunLoop.prototype.invokeNext. Continue reading

The Run Loop: Part 2

written by Tyler Keating

Previously, we delved into the operation of SproutCore’s RunLoop, a powerful mechanism that we rarely work with directly. While understanding the function of the Run Loop is akin to understanding the function of your vehicle’s transmission– you don’t need to know how it works in order to go really fast – they both definitely help you go really fast.

So, as promised in the last post, let’s look a bit further at what we get out of having a Run Loop in SproutCore.

You DOM the Truth? You DOM the Truth!? The DOM can’t handle the Truth!

In a lot of web applications, the first wall that developers hit as the application grows in complexity is that they can no longer keep data synchronized throughout the application. This is typically because they’re using selectors to pull and push data to and from the DOM and it quickly gets out of hand, in particular when you add the complexity of synchronization with a backend and multiple event entry points.

SproutCore’s answer to this has always been that the application has a single “truth” which is maintained in the Model layer. To represent a change in the View layer, you make a change to the underlying Model data and let bindings take care of the rest.
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The Run Loop: Part 1

written by Tyler Keating

The following post cuts to the very core, pun intended, of SproutCore: the Run Loop.

What is a Run Loop?

In order to ensure that we’re all talking about the same thing, here’s the definition from Wikipedia:

In computer science, the event loop, message dispatcher, message loop, message pump, or run loop is a programming construct that waits for and dispatches events or messages in a program. It works by polling some internal or external “event provider”, which generally blocks until an event has arrived, and then calls the relevant event handler (“dispatches the event”).

That’s a bit of a high-level definition, but I’ll try to expose the “bare metal” of SproutCore’s Run Loop enough so that it makes sense not only theoretically, but practically too.

What is the Run Loop?

In the context of SproutCore, the Run Loop is a function that coordinates code, key-value notifications, and timers within your application. Typically, a new Run Loop will automatically be started by SproutCore in response to the browser firing certain events, but a new Run Loop can be manually started at any time by placing your code between a `SC.RunLoop.begin()` statement and a `SC.RunLoop.end()` statement.

At this point, you may be thinking, “All right, smart guy, it’s easy to make general statements like ‘firing certain events’, but what events exactly?”. All right, smart reader, heaven forbid we leave anything to ambiguity. Let us look at the events that SproutCore listens for.
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